Amaranthine Rift

3.1- Aruldusk

After cleaning up the remains (literally) at the House Cannith Enclave, Torrit D’Cannith gave his eternal thanks. His saviors have earned his trust, so much that he sends hia new alchemical warforged Relic, to the Amaranthine Rift. He needs to get back to his forge in southern Cyre. Erryk sends Stevin D’Deneith as an escort, along with Rakharo and some of the Hobgoblin forces. Erryk hopes that Stevin and Torrit will get along and perhaps that Torrit can teach Stevin that he can still serve his house well, despite not manifesting the House Dragonmark. Stevin and Rakharo are also to investigate this “Crimson Blade” in the goblin enclaves of Southern Cyre, or the Zil region of gnomes in Eastern Breland, wherever and whatever it may be.

Erryk sends your cell off on undercover scouting in Thrane, to find out more about what’s going on with their troop movements and why they raided Eston. Were they looking just for Relic, or was it more? Oddly enough, Erryk let Relic go with them, into the same enemy territy that tried to capture him just recently.
The cell crossed the river and headed south towards Aruldusk. Despite being on the border, Aruldusk is relatively unscathed by battle. The garrison is decently trained, but far from the Thranish troops that raided Eston a few days prior. Bellamy orders the crew to bury their insignias and the major gear, to better pass as farmers and merchants in order ot enter the city. Bellamy knows plenty about Aruldusk, that it houses a temple of the Silver Flame that ceates Holy Avengers and Warcasters. At the start of the War, Thrane decided to create their own Arcane school like Arcanix, but under the strong tutelage of the Silver Flame. This school is here, in Aruldusk.
Once in Aruldusk, the crew try to meet up. Bellamy is no where to be found. Storm moves off to the Library. Kat, relieved Stevin isn’t around, heads to an inn and starts drinking her afternoon away. Amarill takes Relic and they discuss the differences between the Arcane arts Amarill knows and the alchemy that Relic creates. Amarill asks around for a man like him, his uncle Andrul. He learns that Andrul often spends time at the White Lion, a decent sized inn.
Amarill and Relic head there, meeting Kat along the way. When they arrive, Andrul is nowhere to be found. After a short while, Storm arrives at the White Lion.
Amongst the predominantly human patrons, a table of 3 Half-Orcs approach Storm. Their leader, a tall, well-built male, immediately addresses Storm by name, asking him what he’s doing here and not in Lessyk, harassing the village on the outskirts of the Harrowcrowns. This Half-Orc, Ghesh, quickly realizes that this Storm Furyhands is not the same Stormfury he knows. From the short conversation they have, we learn that Stormfury is a Shifter leading a band of shifters, half-orcs and other non-humans that harass and raid the villages surrounding the Harrowcrowns, the haunted forest a few days ride southwest of Aruldusk.
Realizing his mistake, but recognizing Storm as a shifter, Ghesh leaves the White Lion in a huff. A short time later, some of the local militia barge in the doors, led by a beautiful Silver Flame Warcaster. She disgustedly orders that Storm be taken into custody, a Shifter travelling in Thrane. As expected, Storm draws the massive blade he forged (made of steel, it’s a sword). Amarill tries to defuse the situation and appears to calm the soldiers but it doesn’t faze the Warcaster in the slightest. Kat draws her handaxes and hacks into the militia. Not intending to leave a bloody mess, they try to knock them out quickly. At the end, Storm unleashes his rage and fury, hacking the crossbowman in two. The four members of the crew make quick work of the Aruldusk militia and take off through the back door. Storm leaps to the roof of a nearby home, searching for a quick way back out of town. A street urchin grabs Amarill by the hand saying that Andrul needs help and fast.
Bellamy is still nowhere to be found.

The four race through the streets (and rooftops) of Aruldusk, as far away from the White Lion as they can get. Andrul’s home is a decent size for one man a two story home/laboratory. The front door is open, and it looks trashed on the inside. They search for Andrul, he isn’t there. They can’t find any secret doors, but plenty of small-time magic items strewn about the place. Neither Relic nor Kat recognize the tracks of what ransacked the place, but they can tell they aren’t human, and aren’t natural either. As they start to leave, a voice comes out of nowhere and says: “Are you looking for Andrul?” Amarill says yes and identifies himself. The voice replies “Oh, this is even easier than I thought.” and then several creatures appear from the shadows. A pair of chill wights glide toward Amarill, a demon-dog charges Kat, a little Gnome in full scale armor and a pair of short swords moves towards Amarill as well. The strangest looking creature grabs Amarill around the chest and head, from over 15 feet away and moved through the shadows, teleporting around the room. The creatures seemed to focus on Amarill. As one of the wights raked its dead claws through Storm’s blade, it triggered some of the magic inside the blade. The team, still minus Bellamy, fought tooth and nail against these aberrant creatures, taking them down one by one. Relic cast out his all-seeing eye, which prevented the wights and the gnome from using their invisibility at all. Once the tide was certainly turned against him, the Gnome says “Nataeus didn’t pay me enough for this” and tried to flee. He failed. Both Storm and Kat laid into him as he moved away, then Kat brained him from behind with the haft of her handaxe. The remaining wight disappeared the instant the Gnome fell unconscious.

Three questions remain: Where is Bellamy? Where is Andrul? Who is Nataeus?

XP gained- 475 each
money- none
items- (Lifedrinker Fullblade – Josh)



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.